
Playable diving game inspired by the Antikythera mechanism
edwinVERIFIED
@edwinarbus384.3K views · 3.5K likes · 1.7K saves · 186 reposts · Posted Sep 22, 2026 · 1:00 · Art
OUR NOTEA playable underwater exploration game set in 1901 Greece, where players dive to find ancient bronze fragments; its visuals and sound are procedurally generated in real time inside a single 3MB HTML file.
THE CREATOR'S POST
I asked Opus 5.5 to make a game inspired by the discovery of the first computer, the Antikythera mechanism.
Everything you see and hear is procedurally generated in real time, from code by Opus 5.5.
It's a single 3 MB HTML file. Playable Claude artifact below.THE PROMPT
The creator didn't publish a prompt for this one. The post text is below.
MAKE ONE LIKE THIS
Three steps, using what the creators in this index used.- 1 · Copy the prompt
This creator didn't share a prompt. Start from our template instead.
PROMPT TEMPLATE → - 2 · Direct it like an editor
- Ask for one self-contained HTML file on a fixed 1920×1080 stage.
- Link this video as the reference for pacing and style.
- Send two or three rounds of specific notes.
- 3 · Render it to MP4
A short piece like this can be screen-recorded, or captured frame by frame for exact timing.
TURN AN HTML ANIMATION INTO AN MP4 →
HOW IT WAS MADE
TOOLS THE CREATOR NAMED
HTMLprocedural graphics and audio
LOOK
game3dsimulation
Indexed Sep 28, 2026, 8:28 AM · Views as of indexing. Video and post © their creator.