
Ray-traced black hole bends its glowing accretion disk around the camera
25.5K views · 520 likes · 144 saves · 27 reposts · Posted Oct 5, 2026 · 0:30 · 3d scenes
OUR NOTEA black hole renderer Fable 5.5 wrote from scratch in Python: every pixel is a light ray bent by the Schwarzschild metric, with no engine, stock footage or textures, rendered on two CPU cores in about an hour as the camera orbits the disk.
I asked Claude fable 5.5 for the hardest edit it could make. It wrote a black hole renderer from scratch.
Every pixel is a light ray bent by the real equation for a non-rotating black hole. No game engine, no stock footage, no downloaded textures. Python, 2 CPU cores, about an hour.THE PROMPT
The creator didn't publish a prompt for this one. The post text is below.
MAKE ONE LIKE THIS
Three steps, using what the creators in this index used.- 1 · Copy the prompt
This creator didn't share a prompt. Start from our template instead.
PROMPT TEMPLATE → - 2 · Direct it like an editor
- Ask for one self-contained HTML file on a fixed 1920×1080 stage.
- Link this video as the reference for pacing and style.
- Send two or three rounds of specific notes.
- 3 · Render it to MP4
A short piece like this can be screen-recorded, or captured frame by frame for exact timing.
TURN AN HTML ANIMATION INTO AN MP4 →
The creator didn't name their tools. Most videos like this are HTML, canvas or SVG animation written by Claude and screen-recorded or rendered to MP4 — how that works.
Indexed Oct 7, 2026, 11:34 AM · Views as of indexing. Video and post © their creator.