Claude Video

Playable voxel world recreates Minecraft with animated villagers

PINOCVERIFIED
@Viggle_PINOC

2.3K views · 15 likes · 9 saves · 0 reposts · Posted Sep 23, 2026 · 0:55 · 3d scenes

OUR NOTEA playable browser Minecraft-style voxel world built in Three.js with PBR lighting, water and a day/night cycle, populated by blocky villagers animated through the PINOC MCP motion library doing jobs like mining and farming.

THE CREATOR'S POST
Claude Opus 5.5 with PINOC MCP one shotted this: A playable Minecraft recreation Link, prompt and more examples below 🧵

THE PROMPT

Detailed technical build spec
Create a playable version of Minecraft in my browser. Add advanced shaders that make it look as real and beautiful as possible.  

World: vanilla ES modules + three.js (importmap from jsdelivr, no build step). Procedural voxel terrain with trees, beaches and water. Make it look as real and beautiful as possible: physically based sky, clouds, soft shadows, water reflections and caustics, god rays, bloom, PBR block textures. First/third-person player (V toggles), mining and placing blocks, torches, stairs, a hotbar and an inventory (E), a day/night cycle with nights that are still readable.  

Characters: keep the look pixel-art blocky Minecraft people (box head/body/arms/legs), but animate them with PINOC MCP. Use PINOC only for motions: download the skinned-glb format (Mixamo skeleton) and bake each clip onto the six blocky parts (limbs follow shoulder→wrist and hip→ankle, torso follows the spine, head copies the head bone). Strip the bundled X Bot mesh from every GLB so they stay small, strip root motion so walks play in place, turn every clip so the hips face forward on frame 1, and trim clips that don't loop cleanly to a matching span.  

Motions: check the free PINOC motion library first. Only generate a motion when the library has nothing that fits, and tell me the credit cost before generating. For every generation, compare the 4 samples and keep the one with the cleanest loop.  

Opening scene: a small village on the flattest open ground in view of spawn, with the player facing it. Each villager has a job, and each job uses a different motion: - a greeter that wanders and waves when it sees you - a miner, a lumberjack at a real tree and a farmer on a tilled dirt patch, each swinging a blocky tool; every strike chips particles off the block it hits - an archer with a bow that shoots arrows into a target on the release frame - a guard who draws a sword when you get close and faces you - a porter who carries crates between two piles, one at a time No floating labels over the NPCs.

MAKE ONE LIKE THIS

Three steps, using what the creators in this index used.
  1. 1 · Copy the prompt

    Use the prompt above as your starting point, then change the subject and the style.

    HOW OTHERS WROTE THEIRS →
  2. 2 · Direct it like an editor
    • Ask for one self-contained HTML file on a fixed 1920×1080 stage.
    • Link this video as the reference for pacing and style.
    • Send two or three rounds of specific notes.
    PROMPT TEMPLATE →
  3. 3 · Render it to MP4

    A short piece like this can be screen-recorded, or captured frame by frame for exact timing.

    TURN AN HTML ANIMATION INTO AN MP4 →
HOW IT WAS MADE

The creator didn't name their tools. Most videos like this are HTML, canvas or SVG animation written by Claude and screen-recorded or rendered to MP4 — how that works.

LOOK
game3dcharacter-animation

Indexed Sep 28, 2026, 8:28 AM · Views as of indexing. Video and post © their creator.