
Dragon-prowed sailing ship on water at dusk
52.6K views · 1.0K likes · 620 saves · 57 reposts · Posted Sep 24, 2026 · 1:08 · 3d scenes
OUR NOTEA three.js scene of a sailing ship with a carved dragon figurehead and lanterns crossing a misty bay; every part was modeled in code, and the model scored and reworked each element to 8/10.
Opus 5.5 sculpted every part of this ship in code, including the dragon, sails, and architecture.
I can't say it has bad taste anymore. But it still needs steering, so I tried a new way of prompting.
Live site: http://ship.mengto.here.now
I asked Opus to score every part of the scene: the ship, water, landscapes, buildings, and their individual parts. Then I asked it to keep improving each part until it scored at least 8 out of 10, depending on my token and time budget.
The key is to let it work as long as possible. The longer it works, the better it gets, until it reaches a point where I need to course correct. For me, Opus 5.5 reaches a level of detail and realism that no other model does.THE PROMPT
The creator didn't publish a prompt for this one. The post text is below.
MAKE ONE LIKE THIS
Three steps, using what the creators in this index used.- 1 · Copy the prompt
This creator didn't share a prompt. Start from our template instead.
PROMPT TEMPLATE → - 2 · Long piece? Give Claude a framework
- OpenMontageEnd-to-end AI video production pipelines★ 61.5k
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- 3 · Render it to MP4
For a longer piece like this one, render with a framework so the timing is exact on every take.
CLAUDE CODE + HYPERFRAMES / REMOTION →
The creator didn't name their tools. Most videos like this are HTML, canvas or SVG animation written by Claude and screen-recorded or rendered to MP4 — how that works.
Indexed Sep 28, 2026, 8:28 AM · Views as of indexing. Video and post © their creator.